![]() The nobles and pirates each have their own style of clothing, objects and hair. You start with the monarch and through the quest system you can decide if you are having a pirate or monarch noble. ![]() ![]() ![]() With pirates and nobles, I can imagine replaying this ambition many times to let the nobles win the war or the pirates or make them have a truce I wonder if you can have an option that continues the war. So far in Sims Medieval each quest is separate from the next quest, while different ambitions did influence what quests/heroes you wanted to play it stopped there. If you choose a few pirate-aimed quests, the noble-aimed quests will disappear. You decide this by which quests you choose and the choices within the quests, each quest you do influences what you can do next. What this pack mostly brings is a whole new ambition in which you decide the outcome of the big war between the pirates from Aarbyville and the nobles from Tredony. It is an adventure pack for The Sims Medieval, we are used to terms ‘expansion pack’ and ‘stuff pack’, this adventure pack is somewhere in the middle as to how much content it adds. At Gamescom in Germany I have seen 2 presentations about Sims Medieval Pirates and Nobles.
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